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| - | ===== SM64DSe CLPS Documentation ===== | + | ===== CLPS Documentation ===== | 
| - | Texture:\\ | + | //(credit goes to Shugabush, original documentation is [[https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit|here]])//\\ | 
| + | |||
| + | ==== Texture: ==== | ||
| 1: Path\\ | 1: Path\\ | ||
| 2: Grass\\ | 2: Grass\\ | ||
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| View ID: If you set it to 63, it will act as if there is no view.\\ | View ID: If you set it to 63, it will act as if there is no view.\\ | ||
| - | Traction:\\ | + | ==== Traction: ==== | 
| 1: Unslippable. You can walk up really steep slopes.\\ | 1: Unslippable. You can walk up really steep slopes.\\ | ||
| 2: Unslippable, except that you can’t walk up quite as steep slopes.\\ | 2: Unslippable, except that you can’t walk up quite as steep slopes.\\ | ||
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| 5: Automatically makes the player slide. Used for Princess’s Secret Slide. You can’t jump on this type of plane.\\ | 5: Automatically makes the player slide. Used for Princess’s Secret Slide. You can’t jump on this type of plane.\\ | ||
| - | Camera Behavior:\\ | + | ==== Camera Behavior: ==== | 
| 0: Normal\\ | 0: Normal\\ | ||
| 1: Go Behind Player, difference between cameras 7 and 8 currently unknown, except for\\ | 1: Go Behind Player, difference between cameras 7 and 8 currently unknown, except for\\ | ||
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| 11: Close-up and Personal\\ | 11: Close-up and Personal\\ | ||
| - | Behavior:\\ | + | ==== Behavior: ==== | 
| 1: Lava\\ | 1: Lava\\ | ||
| 2: Unused\\ | 2: Unused\\ | ||
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| 20: Crawl Transparent, used in Snowman’s Land at the igloo entrance. Only works for walls without any slant.*\\ | 20: Crawl Transparent, used in Snowman’s Land at the igloo entrance. Only works for walls without any slant.*\\ | ||
| - | Unk:\\ | + | ==== Unk: ==== | 
| 0: Non-transparent*\\ | 0: Non-transparent*\\ | ||
| 1: Transparent, except for the camera, used for walls behind paintings.*\\ | 1: Transparent, except for the camera, used for walls behind paintings.*\\ | ||
| - | Padding: Unused\\ | + | ==== Padding: ==== | 
| + | Unused\\ | ||
| - | Wind Path ID: The collision plane/s will pull you in the direction of this plane. But it\\ | + | ==== Wind Path ID: ==== | 
| + | The collision plane/s will pull you in the direction of this plane. But it\\ | ||
| doesn’t trigger the wind animation/sound without behavior 11.\\ | doesn’t trigger the wind animation/sound without behavior 11.\\ | ||
| - | Toxic Parameter:\\ | + | ==== Toxic Parameter: ==== | 
| 0: Not Toxic\\ | 0: Not Toxic\\ | ||
| 1: Toxic, meaning that if you touch the next layer, you will get hurt once every few\\ | 1: Toxic, meaning that if you touch the next layer, you will get hurt once every few\\ | ||
| seconds.\\ | seconds.\\ | ||
| - | Water:\\ | + | ==== Water: ==== | 
| 0: Not Water\\ | 0: Not Water\\ | ||
| 1: Water\\ | 1: Water\\ | ||