====== Level Rendering Pointers ======
There is a lot of hardcoded dynamic F3DEX being generated for each level each frame. This page will serve as a document to keep track of everything that's going on during the level rendering.
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0x80295A38 - The big function for level loading (not sure yet what everything does, but the big table that holds the pointers to level-specific render code is in it at 80295AAC)
0x80290DAC - This function appears to use the current level's surface information & rendering tables to determine which render group to use. This draws the level data around the current player.
===== Course Render Table =====
^ Course Name       ^ Render Pointer ^
| Mario Raceway     | 0x80292464 |
| Choco Mountain    | 0x80292920 |
| Bowser's Castle   | 0x80292d98 |
| Banshee Boardwalk | 0x80292f80 | 
| Yoshi Valley      | 0x802933d8 | 
| Frappe Snowland   | 0x802934a0 | 
| Koopa Troopa Beach| 0x802935f8 |
| Royal Raceway     | 0x80293840 | 
| Luigi Raceway     | 0x80293a90 | 
| Moo Moo Farm      | 0x80293f3c | 
| Toad's Turnpike   | 0x80294410 | 
| Kalimari Desert   | 0x80294730 | 
| Sherbet Land      | 0x802949b0 | 
| Rainbow Road      | 0x80294a7c | 
| Wario Stadium     | 0x80294b2c | 
| Block Fort        | 0x80294fdc | 
| Skyscraper        | 0x80295094 | 
| Double Deck       | 0x8029522c | 
| DK's Jungle Parkway | 0x80295310 |
| Big Donut         | 0x802954e8 |
===== Course Hardcoded Rendering =====
Here I'll list a few of the hardcoded F3DEX commands that are written into the functions above:
**Block Fort:**
  * [call 0x802b5d64]
  * BB000001 FFFFFFFF
  * B7000000 00000200
  * B6000000 00020000
  * 06000000 070015C0
**Skyscraper:**
  * [call 0x802b5d64]
  * BB000001 FFFFFFFF
  * B7000000 00000200
  * B6000000 00020000
  * 06000000 07000C60
  * 06000000 07000B70
  * 06000000 070006B8
  * 06000000 07000570
  * B6000000 00002000
  * 06000000 070010C8
  * B7000000 00002000
  * 06000000 07000258
**Double Deck:**
  * [call 0x802b5d64]
  * BB000001 FFFFFFFF
  * B7000000 00000200
  * B6000000 00020000
  * B6000000 00002000
  * 06000000 07000738
  * B6000000 00020000
**Big Donut:**
  * B7000000 00000200
  * B6000000 00020000
  * [call 0x802b5d64]
  * BB000001 FFFFFFFF
  * B7000000 00000200
  * [call 0x80290c20, prep for if statement, related to 0x80290DAC?]
  * | [if statement, not sure what it is]
  * | FCFFFFFF FFFE793C
  * | B900031D 00552078
  * | 06000000 07000DE8
  * | [end if statment]
  * 06000000 07000450
  * 06000000 07000AC0
  * 06000000 07000D20
  * 06000000 07000230