There is a lot of hardcoded dynamic F3DEX being generated for each level each frame. This page will serve as a document to keep track of everything that's going on during the level rendering.
0x80295A38 - The big function for level loading (not sure yet what everything does, but the big table that holds the pointers to level-specific render code is in it at 80295AAC)
0x80290DAC - This function appears to use the current level's surface information & rendering tables to determine which render group to use. This draws the level data around the current player.
| Course Name | Render Pointer | 
|---|---|
| Mario Raceway | 0x80292464 | 
| Choco Mountain | 0x80292920 | 
| Bowser's Castle | 0x80292d98 | 
| Banshee Boardwalk | 0x80292f80 | 
| Yoshi Valley | 0x802933d8 | 
| Frappe Snowland | 0x802934a0 | 
| Koopa Troopa Beach | 0x802935f8 | 
| Royal Raceway | 0x80293840 | 
| Luigi Raceway | 0x80293a90 | 
| Moo Moo Farm | 0x80293f3c | 
| Toad's Turnpike | 0x80294410 | 
| Kalimari Desert | 0x80294730 | 
| Sherbet Land | 0x802949b0 | 
| Rainbow Road | 0x80294a7c | 
| Wario Stadium | 0x80294b2c | 
| Block Fort | 0x80294fdc | 
| Skyscraper | 0x80295094 | 
| Double Deck | 0x8029522c | 
| DK's Jungle Parkway | 0x80295310 | 
| Big Donut | 0x802954e8 | 
Here I'll list a few of the hardcoded F3DEX commands that are written into the functions above:
Block Fort:
Skyscraper:
Double Deck:
Big Donut: