Hack64 Wiki
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Hack64 Wiki
Other Titles
Kirby 64 uses a 512 byte EEPROM chip to store save data. Software mirrors of the data are kept at 0x800EC9F8 and 0x800ECBB0 in RAM.
| Offset | Size | Description | 
|---|---|---|
| 0x000 | 0x0C | Header | 
| 0x00C | 0x04 | Header checksum | 
| 0x010 | 0x54 | File 1 data | 
| 0x064 | 0x04 | File 1 checksum | 
| 0x068 | 0x54 | File 2 data | 
| 0x0BC | 0x04 | File 2 checksum | 
| 0x0C0 | 0x54 | File 3 data | 
| 0x114 | 0x04 | File 3 checksum | 
Checksums are generated by adding the sum of all the 32-bit words in a section to 0x97538642. The function that performs this operation is at 0x800B8F34.
| Offset | Type | Description | 
|---|---|---|
| 0x0 | u32 | Latest Unlocked World | 
| 0x4 | u32 | Latest Unlocked Level | 
| 0x8 | u32 | Unknown | 
| 0xC | u32 | Number of Cutscenes Watched | 
| 0x10 | u8 | Percentage Complete | 
| 0x11 | u8 | Sound Setting (0 for stereo, 1 for mono) | 
| 0x12 | u8 | HUD Display Option | 
| 0x13 | u8 | Unknown | 
| … | … | … | 
| 0x18 | u16 | 100-Yard Hop Record | 
| 0x1A | u16 | Bumper Crop Bump Record | 
| 0x1C | u16 | Checkerboard Chase Record | 
| … | … | … | 
It is possible to get a file with 100% completion using the function at 800BA5C4 with A0 set to the file you want to complete. This can be done in the vanilla game using a cheat code. Requirements:
Steps: