<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://www.hack64.net/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://www.hack64.net/wiki/feed.php">
        <title>Hack64 Wiki extreme_g</title>
        <description></description>
        <link>https://www.hack64.net/wiki/</link>
        <image rdf:resource="https://www.hack64.net/wiki/lib/tpl/dokuwiki/images/favicon.ico" />
       <dc:date>2026-04-05T02:05:26+0000</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://www.hack64.net/wiki/doku.php?id=extreme_g:gfx_collision_commands&amp;rev=1592110214&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.hack64.net/wiki/doku.php?id=extreme_g:rom_map&amp;rev=1592110408&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.hack64.net/wiki/doku.php?id=extreme_g:texture_banks&amp;rev=1592167194&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://www.hack64.net/wiki/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Hack64 Wiki</title>
        <link>https://www.hack64.net/wiki/</link>
        <url>https://www.hack64.net/wiki/lib/tpl/dokuwiki/images/favicon.ico</url>
    </image>
    <item rdf:about="https://www.hack64.net/wiki/doku.php?id=extreme_g:gfx_collision_commands&amp;rev=1592110214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T04:50:14+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Extreme-G GFX/Collision Commands</title>
        <link>https://www.hack64.net/wiki/doku.php?id=extreme_g:gfx_collision_commands&amp;rev=1592110214&amp;do=diff</link>
        <description>Extreme-G GFX/Collision Commands

Extreme-G uses high level commands to define level models' GFX and collision data.

----------

00 end_submesh

00

Presumably pushes the address of the current display list to some array and ends the current display list.</description>
    </item>
    <item rdf:about="https://www.hack64.net/wiki/doku.php?id=extreme_g:rom_map&amp;rev=1592110408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T04:53:28+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Extreme-G ROM Map</title>
        <link>https://www.hack64.net/wiki/doku.php?id=extreme_g:rom_map&amp;rev=1592110408&amp;do=diff</link>
        <description>Extreme-G ROM Map

Below is a high level ROM map of Extreme-G (US). Most of the game's assets are compressed using either LZHUF or LZSS.

----------

Structure of LZSS archives

LZSS archive header structure
OffsetDescription 00  32-bit integer indicating number of files in the archive</description>
    </item>
    <item rdf:about="https://www.hack64.net/wiki/doku.php?id=extreme_g:texture_banks&amp;rev=1592167194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T20:39:54+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Extreme-G Texture Bank Formats</title>
        <link>https://www.hack64.net/wiki/doku.php?id=extreme_g:texture_banks&amp;rev=1592167194&amp;do=diff</link>
        <description>Extreme-G Texture Bank Formats

Extreme-G's level GFX commands use textures from three bank types.

----------

&quot;Level&quot; texture banks

This bank type contains CI8/CI4 textures that are unique to each level.
Each bank of this type consists of two files referred to by the</description>
    </item>
</rdf:RDF>
