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        <title>Paper Mario Dialog System</title>
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        <description>Paper Mario Dialog System

Paper Mario uses a mix of bytecode and encoded text for its written dialog.

Dialog Banks

The US and Japanese NTSC ROMs each use a single dialog bank while the PAL ROM uses four banks for English, German, French, and Spanish.
Each bank is roughly 1MB in size.</description>
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        <title>Paper Mario Hacking Tools</title>
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        <description>Paper Mario Hacking Tools

----------

Star Rod



A very advanced tool named Star Rod, still actively developed. It can edit pretty much every aspect of the game, including maps, battles and more.

The tool can be downloaded here.

Mario Mache



A tool made by skelux. Originally titled Origami 64 and later renamed Kirigami 64 is a tool to edit battle formations text and more.</description>
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        <dc:date>2018-04-15T19:51:23+0000</dc:date>
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        <title>Paper Mario 64 Textures</title>
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        <description>Paper Mario 64 Textures

Texture List (Compressed)
 Author  Yay0 Block  Offset  Format  Size   Texture  Found: RobiNERD  27DA76C-27E7190  1290  IA 8  128×32   
Texture List (Uncompressed)
 Author  ROM Offset  Format  Size  Texture  Found: Kinopio03 Fix: ZioMirko_</description>
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        <dc:date>2018-04-15T19:56:12+0000</dc:date>
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        <title>YAY0 Compression</title>
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        <description>YAY0 Compression

Paper Mario uses an LZ77-type compression format called Yay0 to compress much of its assets. Yay0 is nearly identical to MIO0, except the maximum match length has been extended from 18 to 273. It manages this by storing additional length information in the data section. Yay0 encoding was also used in many other N64 games, as well as some early Gamecube games.</description>
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