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       <dc:date>2026-04-04T21:35:06+0000</dc:date>
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        <dc:date>2018-04-21T23:25:05+0000</dc:date>
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        <title>root/battle/audience</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:battlefolder&amp;rev=1524353105&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, the game's audience and battle HUD sprites is stored in root/battle with three subfolders.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.</description>
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        <dc:date>2018-04-21T23:23:13+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/b</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:bfolder&amp;rev=1524352993&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, the game's tile texture graphics is stored in root/b.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.

root/b</description>
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        <dc:date>2018-04-21T23:48:39+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paper_mario_the_thousand_year_door:character_and_object_models</title>
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        <description>(credit goes to Retriever II, original article is here)


The file format is broken down into 26 distinct data structures, or blocks.  A
27th block is identified as an extension to block 26, and contains a set of
9 distinct sub-blocks, making it a format within a format.</description>
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        <dc:date>2018-04-21T23:26:34+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/e</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:efolder&amp;rev=1524353194&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, various misc textures is stored in root/e, with one subfolder.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.</description>
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        <dc:date>2018-04-21T23:29:46+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/f</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:ffolder&amp;rev=1524353386&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, the game's textbox and text graphics is stored in root/f.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.

root/f</description>
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        <dc:date>2018-04-21T23:59:27+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paper_mario_the_thousand_year_door:hacking_tools</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:hacking_tools&amp;rev=1524355167&amp;do=diff</link>
        <description>The Thousand-Year Door has gathered less traction than its N64 counterpart, so there are lesser tools available for hacking the game. There are a few, though!

Wii.cs Tools



A suite of tools that can convert various image formats used by the Gamecube, .tpl being one of them. Said subtool is named TplMii.</description>
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        <dc:date>2018-04-21T23:34:49+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/msg/$C</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:msgfolder&amp;rev=1524353689&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, the game's text and dialogue is stored in root/msg with a subfolder.

root/msg/$C

The exact name of the $C folder varies by region, such as US for the NA version of the game and uses a country code instead. Inside of it are .txt files, which store normal text along with XML tags to signify special effects in text.</description>
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        <dc:date>2018-04-21T23:42:47+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/sound/proj</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:soundfolder&amp;rev=1524354167&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, audio is stored in root/sound.

Said sub-folder is split into two further folders.

root/sound/proj

pmario.samp

Where most of the sound effects are stored for the game, save for a handful that are stm files (which qualify more as short jingles or BGSs) and in the root/sound/stream folder. Samplebanks normally store instrument samples in other games, but Intelligent Systems decided to have the samplebank store SFXs instead, for which…</description>
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        <dc:date>2018-04-21T23:18:44+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paper_mario_the_thousand_year_door:stm_list</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:stm_list&amp;rev=1524352724&amp;do=diff</link>
        <description>Title: sys_tit1_32k

Opening: sys_demo1_32k

Prologue: sys_demo2_32k

Save Menu: sys_dig1_32k

Adventure Starts: sys_opn1_32k

Mail for the Mario Bros: evt_mri1_32k &amp; evt_mri2_32k

All Aboard to Rogueport: evt_kou1_32k

Rogueport: stg_gor2_32k

Lord Crump's Theme: evt_3rd1_32k</description>
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        <dc:date>2018-04-21T23:21:24+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TTYD Hacking Tutorials</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:tutorials&amp;rev=1524352884&amp;do=diff</link>
        <description>TTYD Hacking Tutorials

Audio Tutorials
 &lt;https://www.youtube.com/watch?v=4NHLh5GkIlY&gt;  TTYD Hacking Tutorial: Replacing Music 
Tutorial for replacing music using a custom-fork of Audacity and GCRebuilder.  Beginner  English</description>
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        <dc:date>2018-04-21T23:45:07+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>root/w/$C</title>
        <link>https://www.hack64.net/wiki/doku.php?id=paper_mario_the_thousand_year_door:wfolder&amp;rev=1524354307&amp;do=diff</link>
        <description>In Paper Mario: The Thousand-Year Door's root file structure, the game's mail-pictures, crystal star map, save select menu, and pause menu graphics is stored in root/w with one subfolder. Much like the msg folder, the subfolder uses a country code.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.</description>
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