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        <dc:date>2019-03-12T04:25:02+0000</dc:date>
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        <title>Collision Data</title>
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        <description>Collision Data

Collision data is loaded from a segmented pointer using the level script command 0x2E for levels, and behavior command 0x2A for objects. Special 3D objects and water box collision are also loaded in the level collision loading routine.</description>
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        <dc:date>2019-10-09T04:37:56+0000</dc:date>
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        <title>List of behaviors</title>
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There are a bunch of behavior scripts in the ROM, some of them could be useful but there are a lot of useless 
behaviors which are only 8 bytes long, if you find any new behaviors feel free to add them to the list

----------

&quot;Decompiled&quot; behavior scripts</description>
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        <title>Macro 3D Objects</title>
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        <description>Macro 3D Objects

Macro objects are objects that are loaded into the level from the level script command 0x39. Their main purpose is to save space in the ROM, since they only take up 10 bytes whereas regular objects take up 24 bytes. However, they are more limited than the regular objects loaded from the</description>
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