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        <dc:date>2018-04-28T00:17:18+0000</dc:date>
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        <title>CLPS Documentation</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:clps_documentation&amp;rev=1524874638&amp;do=diff</link>
        <description>CLPS Documentation

(credit goes to Shugabush, original documentation is here)


Texture:

1: Path

2: Grass

3: Damp Surface*

4: Rock

5: Wood

6: Snow

7: Ice

8: Sand

9: Flowers

10: Rock. But also triggers the merry-go-round music. Hard-coded for Big-Boo’s Haunt,</description>
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        <dc:date>2019-12-29T00:41:48+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Super Mario 64 DS Hacking Tools</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:hacking_tools&amp;rev=1577580108&amp;do=diff</link>
        <description>Super Mario 64 DS Hacking Tools

A list of tools for SM64DS ROM hacking.

SM64DSe



Level, text, model editor and more for Super Mario 64 DS.

	*  Thread: &lt;http://kuribo64.net/board/thread.php?id=1593&gt;
	*  Download: &lt;http://kuribo64.net/get.php?id=vp1xIVh9ajilGJdE&gt;
	*  Improved Version: &lt;https://github.com/Gota7/SM64DSe-Ultimate&gt;

VGMTrans



VGMTrans converts music files used in console video games (including DS Games such as SM64DS) into standard midi and dls/sf2 files. It also plays these fi…</description>
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        <dc:date>2018-04-23T21:10:43+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Miscellaneous</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:hiccup_misc&amp;rev=1524517843&amp;do=diff</link>
        <description>Miscellaneous

Documentation for warps and other object-like things that aren't covered by the object database.

(credit goes to Hiccup, mibts, and Gota7. Original documentation is here)


----------

Views:

Parameter 1:

UUTT

UU - Unknown

TT: Type

02 - standard camera</description>
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        <dc:date>2018-08-28T19:51:22+0000</dc:date>
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        <title>Object Database</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:object_database&amp;rev=1535485882&amp;do=diff</link>
        <description>Object Database

(credit goes to StapleButter and Kuribo64, original documentation is here)


v Generic Objects

1 - CCC-B Ice A

Object ID:	1 (0x0001)

Actor ID:	170 (0x00AA)

Internal name:	EWB_ICE_A

Requirement:	Bank 1 must be set to 5.

Description:	An icy hexagonal platform from Chief Chilly Challenge - battle.</description>
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        <dc:date>2018-07-10T21:16:34+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Skelux's Documentation</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:skelux_behavior_notes_eu&amp;rev=1531257394&amp;do=diff</link>
        <description>Skelux's Documentation

(credit goes to Skelux, original documentation is here and here )


“Below is a collection of my various documentation for hacking SM64DS (EU).”

Misc Routines and Offsets

---OBJECT---

02043CE4: main behavior loop

02010e2c: spawn object (r0 actor id, r1 param, r2 spawn coordinates, r3 param)</description>
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        <dc:date>2018-07-10T21:17:49+0000</dc:date>
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        <title>Skelux's Documentation</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:skelux_documentation_eu&amp;rev=1531257469&amp;do=diff</link>
        <description>Skelux's Documentation

(credit goes to Skelux, original documentation is here and here )


“Below is a collection of my various documentation for hacking SM64DS (EU).”

Misc Routines and Offsets

---OBJECT---

02043CE4: main behavior loop

02010e2c: spawn object (r0 actor id, r1 param, r2 spawn coordinates, r3 param)</description>
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        <dc:date>2018-07-14T13:54:50+0000</dc:date>
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        <title>Sound Byte Documentation</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:sound_byte_documentation&amp;rev=1531576490&amp;do=diff</link>
        <description>Sound Byte Documentation

(credit goes to skawo and mibts , original documentation is here and here)


There are 3 bytes editable in a sound table.
These values are loaded into the ARM9 memory at 0x02143C1C (US ROM v1) if you need to find some specific configuration or something.</description>
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        <dc:date>2018-07-14T13:37:36+0000</dc:date>
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        <title>Super Mario 64 DS Hacking Tutorials</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_64_ds:tutorials&amp;rev=1531575456&amp;do=diff</link>
        <description>Super Mario 64 DS Hacking Tutorials

Gota7's Main Tutorial Series

Gota7's tutorial series is an good tutorial series to get started with and teaches you all about hacking SM64DS. 

Playlist: SM64DS Hacking
  Description  Difficulty  Language  &lt;https://www.youtube.com/watch?v=2cYzCjjo1BE&gt;  SM64DS Hacking Tutorial - Basic Editing 
Learn the basic of the editor you will use for hacking most of SM64DS.</description>
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