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       <dc:date>2026-04-04T21:17:20+0000</dc:date>
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        <dc:date>2018-10-05T12:55:25+0000</dc:date>
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        <title>AppearPowerStarObj List</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:appearpowerstarobj_list&amp;rev=1538744125&amp;do=diff</link>
        <description>AppearPowerStarObj List
 AppearPowerStarObj  Object  Description  Bosses    ベビーディノパックン  DinoPackunBaby  Peewee Piranha  ボスジュゲム  BossJugem  Giga Lakitu  二脚ボス  TwoLegs	 Digga-Leg  ボスカメムシ  BossStinkBug</description>
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        <dc:date>2018-10-15T10:31:01+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Collision Values</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:collision_values&amp;rev=1539599461&amp;do=diff</link>
        <description>Collision Values


With collision, comes a PA file which dictates collision values. These values being sound, floor and wall codes.  

Sound Codes
 Value  Definition  00  Normal  01  Soil  02  Lawn  03  Stone  04  Marble  05  Wood (Thick)  06  Wood (Thin)</description>
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        <dc:date>2018-10-05T16:30:54+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Development Leftovers</title>
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        <description>Development Leftovers

This page is for documenting the different development leftovers, not including removed zones and text.

DemoEndingBossJugem.dtp

Inside Giga-lakitu's ObjectData file BossJugem.arc happens to be the decompiled source for the BTP (Binary Texture Pallete) filetype.</description>
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        <dc:date>2018-10-05T12:27:17+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Full Stage List</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:full_stage_list&amp;rev=1538742437&amp;do=diff</link>
        <description>Full Stage List
 Internal Name  Final Name  World 1                IslandFleetGalaxy  Sky Station Galaxy  YosshiHomeGalaxy  Yoshi Star Galaxy  DigMineGalaxy  Spin-Dig Galaxy  MokumokuValleyGalaxy  Fluffy Bluff Galaxy  AbekobeGalaxy  Rightside Down Galaxy</description>
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        <dc:date>2018-10-05T15:28:34+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>GeneralPos - General Positions</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:generalpos_list&amp;rev=1538753314&amp;do=diff</link>
        <description>GeneralPos - General Positions

GeneralPos are just like what they sound like. Positions. The label name defines what the position is for and how it will be used by the game. The ID is used to link it to an Object;s I_id.
 PosName  Use  マリオ位置</description>
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        <dc:date>2019-12-05T20:43:17+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hacking Tools</title>
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        <description>Hacking Tools

List of tools for hacking Super Mario Galaxy 2.

	* Whitehole 1.5
	* Yoshi2's fork of SuperBMD
	* btk-conv
	* MSBConv
	* Anarchy in the Galaxy
	* CANM Editor (Intro Camera Editor)
	* Yoshi2's fork of J3DView
	* RARC Tools
	* Dossun2
	* ASTConv
	* BTI Conversion Tools</description>
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        <dc:date>2018-10-06T07:45:34+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Miscellaneous Tutorials</title>
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        <description>Miscellaneous Tutorials

A collection of miscellaneous tutorials for SMG2.

Boss Blitz Bosses: Spawning Power Stars

In Super Mario Galaxy 2's own Boss Blitz Galaxy KingOfKingsGalaxy there are 5 bosses that have been ported from Super Mario Galaxy. Of these 5, 4 cannot normally spawn a power star, the exception being Fiery Dino Piranha. Three of these bosses have the same setup, the other being King Kaliente, which requires a special setup.</description>
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        <dc:date>2019-12-15T10:46:33+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MSBT Formatting</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:msbt_formatting&amp;rev=1576406793&amp;do=diff</link>
        <description>MSBT Formatting

Icons

Icons are used as follows &lt;icon src=&quot;[insert icon]&quot;/&gt;

The following can be inserted:


abutton, bbutton, cbutton, wiimote, nunchuck, 1button, 2button, star, 
launchstar, pullstar, pointer, starbit1, coconut, arrowdown, bunny, 
analogstick, xmark, coin, mario, dpad, pullstarchip, launchstarchip, 
homebutton, -button, +button, zbutton, silverstar, grandstar, luigi, 
copointer, purplecoin, greencomet, goldcrown, crosshair, unknown1, 
bowser, hand1, hand2, hand3, starbit2, p…</description>
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        <dc:date>2018-10-05T12:31:20+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Object Database</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:object_database&amp;rev=1538742680&amp;do=diff</link>
        <description>Object Database

The current database is located at the Luma's Workshop forum, or here if you're lazy.</description>
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        <dc:date>2018-12-01T04:18:40+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PlanetMapDataTable</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:planetmapdatatable&amp;rev=1543637920&amp;do=diff</link>
        <description>PlanetMapDataTable

The PlanetMapDataTable is one of three object tables (one being internal, the other being the ProductMapDataTable. This table contains planets and their definitions. This table is only for planets. It's a table (obviously) with 14 rows, each defining an aspect of the planet. 8 of these have unknown functions.</description>
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        <dc:date>2019-05-23T11:53:56+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ProductMapObjDataTable</title>
        <link>https://www.hack64.net/wiki/doku.php?id=super_mario_galaxy_2:productmapdatatable&amp;rev=1558612436&amp;do=diff</link>
        <description>ProductMapObjDataTable

The ProductMapObjDataTableis a simple object table that defines the way certain objects work, for instance: An object that moves on a path, or a generic object that does not need to be loaded at all times.

Location: /ObjectData/ProductMapObjDataTable.arc::/ProductMapObjDataTable/ProductMapObjDataTable.bcsv</description>
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