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        <title>Hack64 Wiki supercross_2000</title>
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        <title>BIGF</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:bigf&amp;rev=1563077162&amp;do=diff</link>
        <description>BIGF

This is an archive format used to organize game assets. It has the file extension .big.

Header

The header takes up the first 0x10 bytes of the archive.
Offset#BytesDescription0x004“BIGF”0x044Size of the archive0x084Number of files0x0C4Size of the index table</description>
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        <dc:date>2019-07-14T01:49:50+0000</dc:date>
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        <title>EAHD</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:eahd&amp;rev=1563068990&amp;do=diff</link>
        <description>EAHD

This is a compression format created by MBL Research and used by EA Games.

----------

Header

The header takes up the first 5 bytes of the compressed file
Offset#BytesDescription0x02Magic Number 0x10FB0x23Uncompressed size
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Decompression Code</description>
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        <dc:date>2019-07-14T05:49:49+0000</dc:date>
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        <title>Languages</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:language_files&amp;rev=1563083389&amp;do=diff</link>
        <description>Languages

Supercross 2000 supports 7 languages, and text is divided into the file types:

	*  English .eng
	*  Spanish .spa
	*  French .fre
	*  German .ger
	*  Swedish .swe
	*  Italian .ita
	*  Dutch .dut

Even though the file extensions are different, they all share the same basic internal format.</description>
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        <dc:date>2019-07-15T01:50:13+0000</dc:date>
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        <title>FNTN</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:nfn&amp;rev=1563155413&amp;do=diff</link>
        <description>FNTN

This is a format used for fonts. It has the file extension .nfn

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Note: This page contains incomplete information.

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Header

The header of the file takes up at least 0x20 bytes.
Offset#BytesDescription0x004“FNTN”0x044</description>
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        <dc:date>2019-07-14T01:53:57+0000</dc:date>
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        <title>OVLN</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:ovln&amp;rev=1563069237&amp;do=diff</link>
        <description>OVLN

This is a format for compressing game code and other misc data in the ROM. There are 4 OVLN blocks in Supercross 2000.

This format uses EAHD for the compression, which starts at offset 0x10 of the OVLN block.

----------

Header

The OVLN header takes up the first 0x10 bytes of the compressed file. After the header is a EAHD compressed block.</description>
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        <dc:date>2019-07-15T04:30:25+0000</dc:date>
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        <title>RND</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:rnd&amp;rev=1563165025&amp;do=diff</link>
        <description>RND

This is a format used for 3D models. It has the file extension .rnd

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Note: This page contains incomplete information.

----------

Header

The header of the file takes up the first 0x40 bytes of the file.
Offset#BytesDescription0x000x26</description>
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        <dc:date>2019-07-15T04:29:58+0000</dc:date>
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        <title>SHPN</title>
        <link>https://www.hack64.net/wiki/doku.php?id=supercross_2000:shpn&amp;rev=1563164998&amp;do=diff</link>
        <description>SHPN

This is a format used to store many textures. It has the file extension .nsh

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Note: This page contains incomplete information.

----------

Header

The header of the file takes up the first 0x10 bytes of the file.
Offset#BytesDescription</description>
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